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5 Awesome Race Tracks

There are race tracks around the world that hold famous and coveted races: 24 heurs du Mans, Daytona 500, Indianapolis 500, Monaco Grand Prix to name some of the more well known. But what makes an awesome race track?

There are tracks that are called driver’s tracks, where the driver can make a difference over having an inferior car and still compete with a chance at a win.

For me an awesome track will have a flow, a Rhythm that you can pick up on. It has place where passing is possible without dive bombs. It will also usually have fast corners or sections where you need to nut up to go fast.

Here are some of my favourites.

5. Chicagoland

Bumpy and flatter than a lot of the other cookie cutter ovals, Chicagoland offers speed to a driver who can hang on and steer with the throttle over the bumps without burning off the Right Rear tire.

4. Michigan

Really wide and fast with variable banking down low that can upset the car.

3. Watkins Glen

2. Gilles Villenue Montreal

I’ve always loved the flow of this track even with the huge number of chicanes.

1. Mount Paranama Bathurst

I’m an Aussie and grew up watching the Bathurst 1000 every year. Large portions of the Mountain are driven with your breath held and it’s a razer thin line between fast and wrecked.

What are some of yours?

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iRacing Lotus 49 Indianapolis Fun

iRacing has released the long awaited Lotus 49.

It’s been awaiting an update to the tire model, now known as NTMv5 and is a tricky beast to drive.

Low weight, high power, no wings and hard tires make for a fun and nerve wracking ride.

One of the members was kind enough to do some hosting at Indianapolis and was running 2 lap shoot outs.

I managed to snag a couple of victories … enjoy.

httpv://www.youtube.com/watch?v=9IsTXf6PN8w

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Oculus Rift in iRacing

I’m very impatiently waiting on my Oculus Rift Development kit to turn up. I am so convinced that this is the future of gaming that I have dismantled my triple screen setup.

The guys at CXC Simulations seem to have got it up and running in iRacing already, most likely with the help of the veiro drivers or similar.

I know the team at iRacing have a couple of dev kits on order so we’ll have native support eventually. Of course most likely it will have to wait for the consumer version to come out as the Dev Kit is relatively low resolution at 720p.

I’m working on a few game concepts and have breathed life back into my old blog to showcase some of the demo’s and proofs of concept I’m working on.

www.slowry.com/unity

 

httpv://www.youtube.com/watch?v=9p_NEqwoZic

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iRacing New Sounds

It started with a fellow Aussie, working with V8 Supercars and iRacing, the result was simply stunning and had more than one person saying it was a sample taken from a real race and over laid on an iRacing replay video.

The next car to get the treatment was the new Gen 6 Nascar.

iRacing is continuing to push out the updates to the remaining cars. The best part of the video? for me it’s the Lotus 49 as it means that in addition to the new sounds, the v5 NTM is ready, which will bring additional flex and life to all cars fitted with the new model.

Hit the jump to enjoy, turn those speakers up.

Enjoy!

httpv://www.youtube.com/watch?v=C9zQ-dSlQ_g

Join the Forum discussion on this post

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Latest iRacing Setups

iRacing Setups

Hot & Tasty Setups

I try to do a few  setups every week and they can be spread across the different cars.

This page has the latest setups uploaded to the site.

Below are the latest iRacing setups to be uploaded to Busta Wrench. The link to hit up all setups by car is below and we’re always happy to receive feedback on making things better for you.

February 16, 2015
-Current-
-Current-
-Current-
1.8 KiB
9 Downloads
Details
February 16, 2015
JoyCalib
JoyCalib
joyCalib.yaml
1.3 KiB
9 Downloads
Details
February 16, 2015
Controls
Controls
controls.cfg
13.5 KiB
5 Downloads
Details
February 11, 2015
-Current-
-Current-
-Current-
3.1 KiB
16 Downloads
Details
February 2, 2014
-Current-
-Current-
-Current-
1.2 KiB
10 Downloads
Details

See the link below if you can’t see one you’re looking for.

 

Looking for more? Hit up the iRacing Setup Page

 

[wp_eStore_buy_now_fancy id=1]

 

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iRacing Truck Setup Guide

silverado_ss_3_screen_full

The default iRacing oval setups tend to be reasonable with a little too much push (understeer) for my taste, especially the fixed setups. This is so that most drivers can get in and get around the track without wrecking at every turn and causing a wreckfest.

Over the last few seasons there have been some great setups posted in the forums, some can be a little on the sketchy side. I like to have a comfortable truck that will stay under me for the long run.

This guide is an attempt to outline how to adjust the car and what makes a fast setup. This is a community effort and I’ll post updates as folks chime in.

I still use the Busta Wrench Setup Tweak Guide a bunch, especially for the oval cars.

Continue reading iRacing Truck Setup Guide

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iRacing League Functionality

This is an overview of iRacing’s upcoming League Functionality.

Looks good to me and is yet another highlight in just how far we’ve come in the last 2 years.

The future is so bright we gotta wear shades.

httpv://www.youtube.com/watch?v=NOriRMFpwsc&feature=plcp

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iRacingTV Episode 13

iRacingTV has finally aired episode 13 and it has some great stuff in it.

As well as an update on the soon to be released tracks and cars that are in the works, there’s an excellent new section called Garage Talk.

The first episode is a primer on setups by Jason Lofing, it covers the basics and had some great points to it.

Check it out below.

Cheers,
Shane

 

 

 

httpv://www.youtube.com/watch?v=rxxGuyu6Lk4

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Using the Tweak Guide

iRacing-Setup-TroubleshootingSometimes I call it a cheat sheet, sometimes a tweak guide.

I just had a question come in on how to use it and thought some of you folks might get some help out of the answer.

Nothing so sophisticated I’m afraid.

The cheat sheet is this : http://www.bustawrench.com/iracing/iracing-setup-tweaking

After I run 10 laps i’ll have a look at the tires and also think about how the car is running.

If it’s tight and burning up the front tires (understeer if you’re on road courses) go the panel on the sheet that makes sense … say loose exit for this example.

The red arrows are the adjustments you can make to the car to help fix the problem.

Usually just do one at a time and see what it does. IF you really want to get into what the things do … move it a LOT and see what happens but just one at a time.

So for our example the car is just a little loose off the corner so i take the right rear shock and lower the bump / compression 5 clicks to give that rear tire a little more “give” coming off the corner.

Hope this helps.
Cheers,
Shane

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iRacing IndyCar Setup Guide – Oval

Now updated with information from New Tire Model (NTM)

I still use the Setup Tweak Guide a bunch.

The default iRacing Indycar oval setups carry a lot of wing and are quite stable to drive. The problem is they’re also a lot slower than folks are generally running in the series.

Over the last few seasons there have been some great setups posted in the forums, while some were very very fast, I found a lot of them to feel funky, twitchy or downright dangerous.

This guide is an attempt to outline how to adjust the car and what makes a fast setup. This is a community effort and I’ll post updates as folks chime in.

Continue reading iRacing IndyCar Setup Guide – Oval

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GPL Christmas

Thanks To Mitch Wing for posting this up on the iRacing forum. It’s been a few years since I’ve seen it. Enjoy!
 
It just isn’t the same anymore, with Usenet practically gone…
But here it is. The classic. for those of us that remember those days!
http://www.vroc.net/html/common/gpl_christmas.htm

A GPL Christmas
by Joe Shaw

‘Twas The Night Before Christmas, And All Through The House,
Not A Creature Was Stirring, ‘Cept My PC Mouse.
I Was Surfing The Web, For Setup Advice,
For The Right Lotus Toe-In, I’d Cash In My Wife.

My Line Through The ‘Bolica, Was Awfully Poor,
My Top End Pathetic, With Throttle To Floor.
I’d Spent All My Earnings, I’d Made Every Deal,
For A P3 Four Fifty, And A Force Feedback Wheel.

When Out On The Lawn There Arose Such A Clatter,
I Sprang From My Desk To See What Was The Matter.
A Strobe Of White Light, Through The Window Did Flash,
It Looked To My Eye, Like A Giant Clock Smash.

I Threw Open The Sash, And What Should I See,
But A White Bearded Driver, In A Red Ferrari.

He Stomped On The Clutch, And Feathered The Gas,
Then Lifted His Goggles, I Could Tell He Was Fast.
He Pulled Down His Scarf, And Flashed Me A Smile,
And Tossed Me A CD, Labelled “Lo1 File”.

“Remember,” He Said, “The Ones With The Fame.”
And With Eyes To The Sky, He Called Out Their Names.

Now Jimmy, Now Graham, Now Denis, And Jochen,
McLaren, And Pedro, Ginther And Irwin.
“Enter Turns Slowly, And Exit With Speed,
And You’ll Get All You Can, From Your Trusty Green Steed.”

Then He Shifted To First, And Out Popped The Clutch.
“I’m Off To Zandvoort, And The Grand Prix That’s Dutch!”
He Peeled Out In First, With Wheelspin Galore,
Looking For Brabhams, That Still Had A Door.

And I Heard Him Exclaim, With Great Holiday Cheer,
“To All A Good Night, Have a GPL Year!”

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Ford GT Setup Guide

From the release notes :

– The Ford GT is a tough car to get the handling balance right on. This is really based on the fact that it is a flat bottomed car, that’s forced to run a high ride hight. 55mm is the minimum ride height per the ACO Rulebook. Now with the front and rear at minimum, you’d lose a lot of front downforce, so you really want to have the car running close to 10mm of rake as a starting point with all setups. One thing to remember when driving and setting up this car is that to get front downforce (DF), you REALLY need to close up the distance between the splitter and the ground. With a min ride height of 55, the only way to do this is to get weight transfer from braking, whether it’s from lifting off the gas, or actively applying the brakes. Both will cause a downforce shift towards the front! HOWEVER, bottoming the splitter WILL cause the front DF to spike and then rebound will and cause all kinds of handling issues. Try to set the car up so that the splitter comes close to the ground, but doesn’t actually HIT the ground under braking. We have found a front bumpstop gap of 13-19mm works fairly well, though running stiffer springs, you may not need them that close.

– This is an AERO car first and foremost, so the low speed handling may be compromised by the choice of springs that will hold it up at high speed and high downforce settings! Depending on the nature of the circuit, you may want the car to trim itself out at high speed, so you’d run stiffer front springs, and softer rears. But if it’s a high downforce circuit, you may want to reverse that balance so you can get the nose down on the ground in the braking zones, to help move the aero balance forward so the car turns-in well. Using damper rebound to help hold the nose down may work, but can reduce suspension compiance. It’s a tough car to make work well, and will reward a patient driver with good speed and decent handling. Those that expect it to turn well without altering the aero balance may find it to drive like a truck!