Brian Beckman’s – The Physics of Racing.

Introduction to the Physics of Racing article series

  • PhOR — Introduction
  • PhOR — Part 1 — Weight Transfer
  • PhOR — Part 2 — Keeping your Tyres Stuck to the Ground
  • PhOR — Part 3 — Basic Calculations
  • PhOR — Part 4 — There is no such thing as Centrifugal Force
  • PhOR — Part 5 — Introduction to the Racing Line
  • PhOR — Part 6 — Speed and Horsepower
  • PhOR — Part 7 — The Traction Budget
  • PhOR — Part 8 — Simulating Car Dynamics with a Computer Program
  • PhOR — Part 9 — Straights
  • PhOR — Part 10 — Grip Angle
  • PhOR — Part 11 — Braking
  • PhOR — Part 12 — CyberCar
  • PhOR — Part 13 — Transients
  • PhOR — Part 14 — Why Smoothness?
  • PhOR — Part 15 — Bumps in the Road
  • PhOR — Part 16 — RARS A Simple Racing Simulator
  • PhOR — Part 17 — Slow In Fast Out
  • PhOR — Part 18 — Slow In, Fast Out Continued
  • PhOR — Part 19 — Space, Time and Rubber
  • PhOR — Part 20 — Four Point Statics
  • PhOR — Part 21 — The Magic Formula: Longitudinal Version
  • PhOR — Part 22 — The Magic Formula: Lateral Version
  • PhOR — Part 23 — Trail Braking
  • PhOR — Part 24 — Combination Slip
  • PhOR — Part 25 — Combination Grip
  • PhOR — Part 26 — The Driving Wheel Chapter 1
  • PhOR — Part 27 — Four Wheel Weight Transfer
  • PhOR — Part 28 — Hazards of Integration
  • Physics of Racing — Part 29
  • You can download the PDF of Physics of Racing

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