Brian Beckman’s – The Physics of Racing.
Introduction to the Physics of Racing article series
PhOR — IntroductionPhOR — Part 1 — Weight TransferPhOR — Part 2 — Keeping your Tyres Stuck to the GroundPhOR — Part 3 — Basic CalculationsPhOR — Part 4 — There is no such thing as Centrifugal ForcePhOR — Part 5 — Introduction to the Racing LinePhOR — Part 6 — Speed and HorsepowerPhOR — Part 7 — The Traction BudgetPhOR — Part 8 — Simulating Car Dynamics with a Computer ProgramPhOR — Part 9 — StraightsPhOR — Part 10 — Grip AnglePhOR — Part 11 — BrakingPhOR — Part 12 — CyberCarPhOR — Part 13 — TransientsPhOR — Part 14 — Why Smoothness?PhOR — Part 15 — Bumps in the RoadPhOR — Part 16 — RARS A Simple Racing SimulatorPhOR — Part 17 — Slow In Fast OutPhOR — Part 18 — Slow In, Fast Out ContinuedPhOR — Part 19 — Space, Time and RubberPhOR — Part 20 — Four Point StaticsPhOR — Part 21 — The Magic Formula: Longitudinal VersionPhOR — Part 22 — The Magic Formula: Lateral VersionPhOR — Part 23 — Trail BrakingPhOR — Part 24 — Combination SlipPhOR — Part 25 — Combination GripPhOR — Part 26 — The Driving Wheel Chapter 1PhOR — Part 27 — Four Wheel Weight TransferPhOR — Part 28 — Hazards of IntegrationPhysics of Racing — Part 29You can download the PDF of Physics of Racing
The “Physics of Racing” is a set of free articles. This means that you are granted a perpetual, transferable, royalty-free license to copy, print, distribute, reformat, host and post the articles in any form, electronic or other. You are asked only that you (1) do not change the content or attribution (that is, the author’s name) (2) do not charge money for copies in any form (3) do not restrict the ability or rights of others to copy these articles freely.
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